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Assembly
Business & Finance
>> Assembly Abbreviations
Look through 1427 acronyms and abbreviations related to Assembly:
PRIMS
— Proportionally Reactive Investment Management System
PPF
— Pagelevel Protection Flag
POP
— Pop a Word from the Stack
POC
— Parameter Occurrence Code
POE
— Procedurals Occurring Elsewhere
PPC
— Pointer To Pointer To Character
POPFD
— Pop 32-Bit Flags Register
POPF
— Pop Flags from the Stack
PI
— Pages In
PMP
— Professional Mallet Player
PIPE
— Practice In Programming Environment
NMI
— Non-Maskable Interrupt
T5ZZ
— Interpret As Command
RSS
— Reverse Sense Switch
P1PWAO
— Putting 1 piece with another
EBCDIC
— Extended Binary Coded Decimal Interchange Code (pronounced Eb-see-dik) (cf. BCD)
SFH
— Set Flags to Half-mast
ADD
— Addition
DBCS
— Double-Byte Character Set
NL
— New Line
USB
— Universal Serial Bus
SMIL
— Synchronized Multimedia Integration Language
WB
— Write Back
BTTT
— Bump To The Top (pushing Forum Threads To The Top)
BCD
— Binary-Coded Decimal
SDR SDRAM
— Single Data Rate Synchronous Dynamic Random Access Memory
NOP
— No Operation
WYO
— Write Your Own
CLR
— Clear
GIV
— Get Initial Value
RAD
— Rapid Application Development
DWIM
— Do What I Mean
SU
— Substitute user
EQ
— Equal
ISR
— Interrupt Service Routine
REG
— Register
EOP
— End of Production
POG
— Piece of Garbage
CAT
— Concatenate
ORB
— Object Request Broker
RTN
— Return
NAN
— Not A Number (computing)
NVL
— Null Value Logic
NACK
— Negative ACKnowledge
HEX
— Hexadecimal (base 16)
1GL
— First Generation Language (Machine Language)
BOM
— Byte Order Mark
DMS
— Data Management System
CMP
— Compare
JNL
— Jump If Not Less
NLP
— Natural Language Processing
MSB
— Most Significant Bit
CMPLX
— Complex
SPM
— Software Programmer's Manual
REP
— Repeat
MT
— Machine Translation
STO
— Store
DEC
— Decimal
LT
— Less Than
GT
— Greater Than
2GL
— Second Generation Language (Assembly Language)
LBA
— Logical Block Addresses
AFI
— Authority and Format Identifier
3GL
— Third Generation Language
APC
— Asynchronous Procedure Call
CSH
— C Shell Programming
TH
— Table Header
CES
— Character-Encoding Scheme
IPS
— Instructions Per Second
AVA
— Attribute Value Assertion
SPM
— Software Project Management
APIC
— Advance Programmable Interrupt Controller
EPIC
— Explicitly Parallel Instruction Computing
XLAT
— Translate
JNBE
— Jump If Not Below or Equal
AR
— Address Register
IF
— Interrupt Flag
IR
— Instruction Register
CLK
— Clock
BIP
— Binary Integer Programming
CHR
— Character
UDF
— User Defined Format
VLIW
— Very Long Instruction Word
LI
— List Item
CS
— Chip Select
LA
— Load Address
AL
— Assembly Language
MCE
— Machine Check Exception
MBR
— Memory Buffer Register
NASM
— Netwide Assembler
FLM
— Fixed Length Mask
CSV
— Comma Separated Value(s)
REPZ
— Repeat While Zero
BST
— Binary Search Tree
RC
— Run Commands (UNIX)
DPC
— Deferred Procedure Call
.NL.
— Not Less Than
IPI
— Inter-Processor Interrupt
IF
— Instruction Fetch
TASM
— Turbo Assembler
LIP
— Loop Initialization Primitive
ASC
— Additional Sense Code
DF
— Direction Flag
MWI
— Message-Waiting Indicator
WDT
— WatchDOG timer
NO-OP
— no operation
SGN
— Signature
STK
— Stack
UM
— User Model
LOOPZ
— Loop While Zero
AML
— ARC Macro Language
RA
— Return Address
FP
— Floating Point
REN
— Rename
TOA
— Table of Authorities
JNS
— Jump If No Sign
CZZC
— Convert Zone to Zip Code
XOR
— Exclusive Or
DF
— Don't Fragment
QW
— Quote Words
DEC
— Decrement
LCV
— Loop Control Variable (programming)
XMX
— Specify heap memory size in command line arguments
ELIF
— ELse IF
INC
— Increment
HLA
— High Level Assembly
MOV
— Move
BSR
— Bit Scan Reverse
ESC
— Escape
ATR
— Answer to Reset
GE
— Greater than or Equal to
MKL
— Math Kernel Library
OD
— Octal Dump
NOOP
— No Operation
INT
— Interrupt
CSD
— Canonical Signed Digit
HPA
— High Performance Addressing
TD
— Table Data
FC
— Fix Command
NAND
— logical NOT AND
JNLE
— Jump If Not Less or Equal
CLC
— Clear Carry Flag
SH
— Sense High
NOR
— logical NOT OR
SL
— Source Language
JNGE
— Jump If Not Greater or Equal
ICU
— ISA Configuration Utility
OF
— Overflow Flag
!WZT
— FLOAT device-independent Z coordinate of the top edge of the 3D plot window
4GL
— Fourth Generation Language
TPU
— Turbo Pascal Unit
LRM
— Language Reference Manual
LN
— Line Number
CC
— Condition Code
H
— Hexadecimal
PGA
— Program Global Area
PUSHFD
— Push 32-Bit Flags Register
LOOPDNE
— 32-Bit 80386 LOOP if NOT EQUAL
CHK
— Loop Check program
PI
— Processing Instruction
U
— Upward
S
— Save
HAM
— Hold And Modify
OT
— One Time
S
— Source
HCF
— Halt and Catch Fire
CL
— Command Language
FLIX
— Flexible Length Instruction Extensions
MOVSX
— Move With Sign-Extend
MOVSB
— Move String Byte
SGDT
— Store Global Descriptor Table
VIO
— Violation
ESP
— Extended Stack Pointer
UDA
— User-Defined Attribute
VLC
— Variable Length Code
BTT
— Bump To Top (forum posts)
CLD
— Clear Direction Flag
MAR
— memory address register
EXP
— Exponential
WA
— Wait Awhile
SV
— Scalar Value
LTR
— Load Task Register
LOOPNZ
— Loop While Not Zero
CMPSW
— Compare String Word
D
— Delete(d)
SWI
— Software Interrupt
JNS
— Jump if No Sausage on pizza
ICW
— Initialization Command Word
INO
— In Not Of
USN
— Update Sequence Number
SO
— Stack Overflow
EXP
— Exponent
DI
— Direct Instruction
JNZ
— Jump If Not Zero
MOVZX
— Move With Zero-Extend
CS
— Code Segment
BSY
— Busy
!WYB
— FLOAT device-independent Y coordinate of the bottom of the plot window
SHL
— Shift Logical Left
TOQ
— To Qwerty
TEST
— testament
RPL
— Request Parameter List
ADC
— Add With Carry
C
— Codex
BTS
— Bit Test & Set
ITOZ
— Convert Integer to Zoned format
SP
— Stack Pointer
CEF
— Common Executable Format
WBQ
— Write Block and Quit
RCRB
— Read Card Read Binary
SBZ
— Should Be Zero
PUSHA
— Push All
U
— Update(d) (action code)
UMWI
— Unprocessed Message Waiting Indicator
JBE
— Jump If Below or Equal
DVT
— Design Validation Test
CPA
— Cut, Paste, Assemble
TAS
— Test-And-Set
LES
— Load 32-bit pointer from memory source to destination register and ES (Extra Segment) register
LNK
— Linkcentre
SGN
— Sign
LODSB
— Load String Byte
!WXT
— The FLOAT device-independent X coordinate of the right edge of the plot window
SOSI
— Shift-Out/Shift-In
CWD
— Convert Word to Doubleword
BSR
— Boundary Scan Register
CDR
— Contents of Data Register
CCR
— Condition Code Register
GIR
— General Index Register
BI
— Binary Input
CLA
— Constant Linear Address
JL
— Jump If Less
RU
— Round Up
USP
— User Stored Procedure
JNP
— Jump If No Parity
LWSP
— Linear White Space
CMPSB
— Compare String Byte
PD
— Pen Down
SI
— Source Index
SP
— Single Precision
CLN
— Clean
SQR
— Square Root
PLT
— Procedure Linkage Table
ZDD
— Zoned Decimal Data
AML
— ACPI Machine Language
CC
— Clear the Command
Y/N
— Yes or No
WDRT
— WatchDog Resource Table
LTE
— Less Than or Equal
RTE
— Run Time Error
JG
— Jump If Greater
LOOPD
— 32-Bit 80386 LOOP
LGDT
— Load Global Descriptor Table
UDF
— User Defined Function
LOOPDE
— 32-Bit 80386 LOOP if EQUAL
SF
— Significant Figures
ITE
— If Then Else
CEC
— Clear Enter Clear
PUSHF
— Push Flags onto Stack
ASR
— Arithmetic Shift Right
DSW
— Data Status Word
MFC
— Merge From Current
JMPZ
— Jump if Zero
SAR
— Shift Arithmetic Right
ZD
— Zap Directory
TC
— Time Check
LOOPDNZ
— 32-Bit 80386 LOOP if NOT ZERO
NE
— Not Equal
CI
— Command Interpreter
LOOPDZ
— 32-Bit 80386 LOOP if ZERO
FMA
— Fused Multiply and Add
OVF
— Overflow
SRL
— Shift Register Latch
C
— Code
GTE
— Greater Than or Equal
POPAD
— Pop All Doubleword
LLL
— Low Level Language
POP
— Performance Optimized Program
CZI
— Count Zero Interrupt
BT
— Bit Test
NEQ
— Not EQual
DRDRAM
— Direct Rambus Dynamic Random Access Memory
ADF
— Automatically Defined Function
FA
— Full Adder
JLE
— Jump If Less or Equal
JRSR
— Jump to Random Subroutine
LX
— Linear Executable
STSN
— Set and Test Sequence Numbers
ARPL
— Adjust Requested Privilege Level
OC
— Output Compare
C
— C Programming Language Source Code
RAW
— Read-After-Write
AF
— Address Family
CDQ
— Convert Double to Quad
AUB
— Assemble Usenet Binaries
RW
— Rewrite While
NC
— No Carry
WTO
— Write To Operator
C
— COMmand
XCHG
— Exchange Registers
MD
— Machine Dependent
SPL
— Set Priority Level
STR
— Store Task Register
WYOP
— Write Your Own Program
CAS
— Column Address Select
GAC
— Global Assembly Cache
PDC
— Processor-Dependent Code
BSF
— Bit Set File
LIDT
— Load Interrupt Descriptor Table
E
— Endangered
SLW
— Shift Left Word
NCC
— Non Canon Character
SW
— Store Word
DI
— Deletion and Insertion
BHE
— Byte High Enable
LF
— Long Float
LODSW
— Load String Word
JNB
— Jump If Not Below
WENB
— Port B Write ENable
SATA
— Serial Advanced Technology Architecture
SNZ
— Skip If Not Zero
STC
— Set Carry Flag
IRET
— Interrupt Return
HALT
— Highly Accelerated Life Testing
MOVSD
— Move String Doubleword
NBCD
— Natural Binary Coded Decimal
DB
— Define Byte
REPNE
— Repeat While Not Equal
TXH
— Transfer on High
ACE
— ASCII Compatible Encoding
S
— Stop
TXH
— Transmit High
JNE
— Jump If Not Equal
MDNF
— Medical Device Numeric Format
IFU
— Instruction Fetch Unit
LOOPW
— 16-Bit 80386 LOOP
PCA
— Programmable Counter Array
JBS
— Jump and Blow Stack
BCR
— Backspace Card Reader
ULC
— Unit Level Code
RV
— Return Value
CS%
— Capture Stack
LOOPWE
— 16-Bit 80386 LOOP if Equal
EPI
— Energy Per Instruction
JNAE
— Jump If Not Above or Equal
LH
— Load High
JPE
— Jump If Parity Even
ATE
— Ascii to Ebcdic
MEF
— Mask Error Factor
GAL
— Gameboy Assembly Language
LOOPNE
— Loop While Not Equal
MACRO
— Messy And Confusing Repeated Operation
RXR
— Resource Exchange Register
WIDQ
— Wait For Idle Drive Queue
PEA
— Push Effective Address
NM
— No Mark
SR
— Subtract Register
DST
— Debug Symbol Table
LLDT
— Load Local Descriptor Table
PSW
— Process Status Word
SDS
— Sample Dump Standard
UPK
— Unpack Function
JAE
— Jump If Above or Equal
RTNZ
— Return if Non-Zero
LHI
— Load High Immediate
BF
— Bring Forward
VB
— Variable Block
RAZ
— Read as Zero
BTW
— Block Transfer Write
AFI
— Application Field Identifier
DWIT
— Do What I'm Thinking
EBP
— Extended Base Pointer
UDR
— Update and Delete Record
NPC
— Non Programmable Character
TF
— Text Field
WCC
— Write Control Character
E
— Extended
DR
— Data Register
ZDI
— Zap Directory Immediate
ATS
— At Title Screen
CPW
— Check Password
GTJ
— Go To Jail
ARB
— Aij Request Block
CCL
— Code Conversion Language
ADIW
— Add Immediate Word
ASSM
— ASSeMbly Language
LAGW
— Load And Go Wrong
GNDN
— Go Nowhere and Do Nothing
SIDT
— Store Interrupt Descriptor Table
JMPC
— Jump if the software is a piece of Crap
SEU
— Source Entry Utility
BFB
— Brute Force Binary
AMC
— Archives And Manuscripts Collections
TXC
— Transmission Complete flag
CBW
— Convert Byte to Word
ACQT
— Advance Clock to Quitting Time
CVF
— Create Verbose File
UPK
— User Productivity Kit
ACS
— Active Character Select
CALC
— Calculate
UDC
— User Defined Codes
ETA
— Ebcdic to Ascii
JSR
— Jump to Sub Routine
TEST
— Testosterone
SSJ
— Select Stacker and Jam
HTC
— Halt and Toss Cookies
REPE
— Repeat While Equal
DC
— Define Constant
OSN
— Operand Segment Number
BNE
— Branch Not Equal
L
— List
BR
— Before return
ALAT
— Advanced Load Address Table
VA
— Virtual Address
SSP
— System Stack Pointer
EIEIO
— Enforce In-Order Execution of Input/Output (PPC assembly)
JNA
— Jump If Not Above
AAD
— Alter All Data
HLT
— Halt
ACBL
— Add Compare and Branch Longword
RND
— Random Number
LEA
— Load Effective Address
STOS
— Store String
STROM
— Store in Read-Only Memory
ACS
— Alternate Character Set
BIRM
— Branch on Index Register Missing
SIS
— Simple Instruction Set
LM
— Load Math
MCL
— Machine Control Language
CMC
— Complement Carry Flag
LSL
— Logical Shift Left
FBWA
— First Byte of Word Access
LSR
— Logical Shift Right
DS
— Define Storage
NRP
— No Return Point
NEG
— Negate
IAC
— Interpret As Command
LWS
— Linear White Space
E
— End
IPT
— Ignite Paper Tape
IC
— If Case
EMW
— Emulate Matag Washer
DIM
— Declare in Memory
REPNZ
— Repeat While Not Zero
EOT
— End of Text
AFP
— Abnormalize Floating Point
BCM
— Branch on Condition Maybe
IIB
— Ignore Interrupt and Branch
RLP
— Refill Light Pen
ML
— Machine Language
OCC
— Obscure Canon Character
EDR
— Execute Destructive Read
SXY
— Swap X and Y Registers
DL
— Directory Listing
LRD
— Load Random Data
NG
— Not Greater than
EE
— Enter Exponent
BAL
— Branch and Link
LBA
— Linear Block Addressing
CLOB
— Character Large Object Block
SEOB
— Set Every Other Bit
EEOIFNO
— Execute Every Other Instruction From Now On
UB
— Unsigned Byte
LNK
— Link-Belt
FDB
— Form Double Byte
OMC
— Obscene Message to Console
STOSD
— Store String Doubleword
AND
— Logical AND
XA
— Xtreme Accuracy
LGD
— Load Global Double-word
WUPO
— Wad Up Paper Output
ITB
— Instruction Template Buffer
EAR
— Exclusive Allow Read
BALC
— Branch and Link Cheeseburger
WAW
— Write-after-Write
MOVS
— Move String
SPT
— Set Process Title
HBW
— Hang Bus and Wait
JNC
— Jump If No Carry
JMPM
— Jump if a big Mess
CFA
— Code Field Address
AFF
— Add Fudge Factor
DPLBASE
— DMA Position Lower Base address
MC
— Master Clear
JNO
— Jump If No Overflow
ODF
— Object Definition File
PCMIA
— personal computer manufacturer interface adaptor
SR
— Source Register
RTRC
— Reset Real-Time Clock
RTO
— Real-Time Output
QRW
— Quasi Random Word
HRPR
— Hang up and Ruin Printer Ribbon
BR
— Before Read
DW
— Define Word
RMD
— Rapid Macro Development
CSR
— Control and Status Register
LAHF
— Load register AH From ....
RV
— Receive Variable
AAS
— ASCII Adjust after Subtraction
RD
— Rewind Disk
BSS
— Block Storage Start
SMSW
— Store Machine Status Word
RB
— Read Binary
MDX
— Modify Index
ACR
— Advanced Code Reconstruction
U
— Upper
Q
— Query
PBD
— Print and Break Drum
DAI
— Do As Infinity
OOP
— Ordinary Object Pointer
WXO
— Write Expansion On
DMZ
— Divide Memory by Zero
SDDB
— Snap Disk Drive Belt
ZAP
— Zeros Aren't Permitted
AAO
— Add and Overflow
AOI
— And Or Invert
JMPJ
— Jump if Programmer is a Jerk
STOSB
— Store String Byte
POPA
— Pop All Registers
ZPI
— ZaP Immediate
SOP
— Stop and Order Pizza
WAIT
— Wait state
SHR
— Shift Logical Right
FD
— Float Double
TDS
— Trash Data Segment
AFHB
— Align Fullword on Halfword Boundary
DC
— Declare Constant
CFE
— Call Field Engineer
IC
— Internal Code
JNG
— Jump if Not Greater than
ALT
— Assembly Line Type
BTR
— Bit Test & Reset
MAA
— Multiply And Accumulate
MEI
— Modified, Exclusive, And Invalid
SLZ
— Shift Left Zero
SPM
— Site Project Manager
OFS
— Object File System
ABW
— Array Bounds Write
RVQ
— Register Value Queue
WAL
— World Assembly Language
DDWB
— Deposit Directly in Wastepaper Basket
GMR
— Game Monthly Review
FSM
— Fold Spindle and Mutilate
EBRS
— Emit Burnt Resistor Smell
FAR
— Find and Replace
GCC
— Get Code for this number
PDL
— Push Down List
LI
— Load Immediate
LOOPWNE
— 16-Bit 80386 LOOP if NOT EQUAL
MBF
— Microsoft Binary Format
SW
— Signed Word
FC
— Function Code
STRC
— Stop Real-Time Clock
WCD
— Wherever Change Directory
DAS
— Decimal Adjust after Subtraction
SW
— Set Word
TMV
— Too Many Variables
DAA
— DECIMAL ADJUST ACCUMULATOR
JE
— Jump If Equal
TOS
— Top Of Stack
DRI
— Disable Random Interrupt
FC
— File Compare
USF
— Uplink State Flag
ECL
— Executive Command Level
NAM
— Numerical Access Mode
LOOPWNZ
— 16-Bit 80386 LOOP if NOT ZERO
WPNL
— Write Protect Not Low
WRTQ
— Write Request
INSB
— Input Byte String from Port
LV
— Left Value
HIM
— Hierarchy of Interpretive Modules
EA
— Effective Address
PPE
— Programmable Priority Encoder
JAL
— Jump And Link
MI
— Machine Interface
HLL
— High Level Link
GCF
— Get Current Figure
DAA
— Decimal Adjust After
CG
— Convert to Garbage
AMM
— Add Mayo and Mustard
BBD
— Branch on Bastille Day
VERW
— Verify Write Access
CS
— Character Strings
SAD
— Systems Analysis and Design
CFP
— Change and Forget Password
CSL
— Curse and Swear Loudly
CTDMR
— Change Tape Density Mid Record
BSF
— Bit Scan Forward
ACP
— ANSI Code Page
LOOPWZ
— 16-Bit 80386 LOOP if ZERO
IFR
— Interrupt Flag Register
PAE
— Physical Address Extensions
XIO
— eXecute Invalid Opcode
SCB
— String Control Byte
DCOT
— Double precision trigonometric COTangent
C
— Condition
IPOP
— Interrupt Processor, Order Pizza
BSS
— Block Start Symbol
OCT
— Object Code Technology
RTW
— Return to Windspear
PUSH
— Push Word onto Stack
IVB
— Inclusive Value For Branch
EOI
— End of Interrupt
LUI
— Load Upper Immediate
STZ
— Set Zero
BRDV
— Data Berify Branch
S
— Seek
IODC
— Input/Output-Dependent Code
CBBR
— Crash and Blow Boot ROM
SAL
— Shift Arithmetic Left
UDP
— User-Defined Procedure
P
— Print
LE
— Little Endian
RIRG
— Read Inter- Record Gap
OSL
— Optimization Subroutine Library
ICR
— Interrupt Control Register
GV
— Get Value
STOSW
— Store String Word
WFAR
— Wait For All Result
MKI
— Merge Kernel Interface
FSM
— Fixed String Mode
TN
— Truncated Normal
AAM
— ASCII Adjust after Multiply
STREX
— STore Register EXclusive
LOOPE
— Loop While Equal
MADD
— Multiply-Add
CON
— Call Operator Now
LCM
— Local Command Mode
LP
— Long Pointer
UPA
— UnPack Area
JZ
— Jump If Zero
LB
— Load Byte
SBIW
— Word-wide Subtraction
JPO
— Jump If Parity Odd
VPA
— Variable Precision Arithmetic
CNV
— Convert
JECXZ
— Jump if ECX Register Zero
CLIM
— Command Line Interface Manager
SW
— Single Word
SF
— Store and Forward
PEI
— Push Effective Index
AAD
— ASCII Adjust before Division
SE
— Substantially Equal
LBA
— Long Block Addressing
BSS
— Block Storage Space
CS
— Character Set
DM
— Direct Manipulation
WXTL
— Win32 Template Library
AIS
— Add Immediate to Stack pointer
NL
— Next Line
RS
— Register Select
JMPP
— Jump when Pizza arrives
DL
— Directory list
JMPR
— Jump off the Roof
FPE
— Floating Point Exception
RDA
— Refuse to Disclose Answer
USW
— Update Status Word
BCE
— Back Color Erase
ZG
— Zero And Go
WTOR
— Write To Operator With Reply
M
— Multiply
ADIW
— Word-wide Addition
DAC
— Declare Address Constant
JNF
— Jump if No Flag
VT
— Variable type
WCCF
— Widget Component Control Flag
ROR
— Rotate Right
HOG
— Hundreds of Goofs
SPM
— Set Program Mask
SIC
— Symbolic Instruction Code
AC
— Align Centre
JNP
— Jump if No Pepperoni on pizza
TNT
— Tips N Tricks
DAB
— Delete All But
SCAS
— Scan String
IOB
— Index Out of Bounds
SLD
— Source Level Definition
BTJ
— Branch and Turn Japanese
BNR
— Branch for No Reason
L
— Listeria
STD
— Set Direction Flag
JZP
— Jump on Zero Parity
WHCR
— Write Handling Control Register
C
— Create
WXB
— FLOAT device-independent Y coordinate of the left edge of the plot window
CS
— Capture Stack
U
— Upsilon
BEW
— Branch Either Way
ITOF
— Convert Integer TO Floating point format
LWI
— Load Word Indirect
IDA
— Interactive Disassembler
LODSD
— Load String Doubleword
JMP
— Jump
SPC
— Service Program Code
UPC
— Unity Procedure Call
RVA
— Relative Virtual Address
SCASB
— Scan String Byte
DSZ
— Decrement and Skip on Zero
LF
— Level Floating
PUMA
— Programmable Universal Machine For Assembly
RMB
— Reserve Memory Block
AC
— Alternate Character
NRS
— Not Read Set
DSH
— Destroy Sector Header
REC
— Rounding Error Correction
CCS
— Common Comand Set
GO
— Global Open
MW
— Memory Write
ASS
— Activate Symmetrical Sign
ASF
— Aspect Source Flag
DEI
— Disk Eject Immediate
PPL
— Perform Perpetual Loop
LAP
— Linc Assembly Program
AAA
— ASCII Adjust after Addition
MCP
— Mask Characters Printable
MIO
— Module Input Output
MSP
— Mistake Sign for Parity
PO
— Plus One
IDPS
— Ignore Disk Protect Switch
DTL
— Draw The Line
RAR
— Rotate Accumulator Right
WASP
— Write All Stored Passwords
RBA
— Relative Byte Address
AWP
— Argue With Programmer
PCS
— Portable Character Set
RV
— Requires Variable
JMPO
— Jump on Overflow
FAA
— Fetch And Add
CFM
— Code Frag Ment
BLC
— Branch and Loop Continuous
ABA
— Add B To A
SCASW
— Scan String Word
CBV
— Call by value
BCP
— Backspace Card Punch
CAD
— Change Again Dammit
E
— Endotoxin
ERW
— Execute Read Write
SL
— Speak Language
SM
— Shell Model
RPO
— Read and Print Only
SLA
— Shift Left Arithmetic
RI
— Return Index
ICMD
— Initiate Core Melt Down
AR
— Add Rows
SLDT
— Store Local Descriptor Table
VAL
— Victor's Assembly Language
PEF
— Preferred Executable File
L
— Listen
WXEH
— Wx Event Handler
LODS
— Load String
HP
— High Precision
SU
— Switch User
AF
— Advanced Functions
LBE
— Low Byte Enable
BTB
— Buffer Target Branch
CR
— Command Response
DERB
— Dis-assemble Resource Bundle command
LH
— List Heading
JS
— Jump If Sign
SBB
— Subtract with Borrow
AA
— Acquired Attributes
TU
— To Unix
PUSHAD
— Push All Double
VP
— Variable Parameter
SR
— Shift Right
CT
— Carry Through
WMA
— We Must Assimilate
WGPB
— Write Garbage in Process-control Block
RHP
— Re-Heat Pizza
CFS
— Corrupt File Structure
LDREX
— Load Register EXclusive
WEOF
— Write an End- Of- File marker
RPU
— Read character and Print Upsidedown
RVQ
— Receive Value_Request
LMSW
— Load Machine Status Word
CB
— Count Of Bytes
SU
— Stand Up
JGE
— Jump If Greater or Equal
INSD
— Input Doubleword String from Port
JMPA
— Jump Absolute
PFN
— Primitive Function Name
CBN
— Call By Name
PJ
— Pointer Justification
OUTSW
— Output Word String to Port
RSP
— Rounding to Single Precision
UDR
— Universal Data Representation
INS
— Input String from Port
JA
— Jump If Above
RETN
— Return Near
EF
— Eject Fix
MAT
— Machine-Assisted Translation
CAF
— Common Assembly Format
UPO
— Unary Painter Operator
SSM
— Source Support Module
RFB
— Read From Buffer
DW
— Double Word
SHLD
— Double Precision Shift Left
CORA
— Computer - Oral Response Activated
GNU
— Got No Use
PEHC
— Punch Extra Holes in Cards
BCR
— Bunch Counter Reset
EB
— End of Block
JCXZ
— Jump if CX Register Zero
SLC
— Set Location Counter
WARN
— Write formatted error message to standard error Function
WRQ
— Write Request (TFTP)
JMPL
— Jump on Power Loss
JMPV
— Jump on Virtual Memory Page fault
WBCD
— Weighted Binary Coded Decimal
CCI
— Correct Coding Initiative
OUTSB
— Output Byte String to Port
IDIV
— Integer Divide, Signed
FHS
— Find Hidden Service
XR
— Exact Real
NSI
— Next Sequential Instruction
SZ
— String Zero
PCL
— Program Counter Low
CC
— Carry Clear
SLL
— Shift Left Logical
RV
— Relative Value
SUB
— Subtract
BWC
— Branch When Convenient
QL
— Quick Loading
UM
— User Mode
AIS
— ASCII Individual Stream
DNL
— Define Number of Lines
SOS
— Swap Operating Shell
IE
— Interrupt Enable
BPO
— Branch if Power Off
CRN
— Compare with Random Number
OA
— Object Address
EMAC
— Extended Multiply and ACcumulate
RCL
— Rotate through Carry Left
SL
— Short Length
LSL
— Load Segment Limit
JR
— Jump Register
DR
— Destination Register
VASM
— Virtual Assembler
SB
— Set Byte
WUII
— Wake- Up- Interrupt- Input
SNW
— String Next Word
VA
— Variable Argument
WFTR
— Wait For Transfer Request
UPP
— Universal Procedure Pointer
TS
— Tilt and Shift
LW
— Late Write
EOI
— Explode on Interrupt
INSW
— Input Word String From Port
OPO
— Order Pizza for Operator
WIBT
— Wait In Batch Time
TE
— Type Entry
SMI
— System Management Interrupt
AS
— Add Sideways
IRD
— Integer Real and Double
IVR
— Immediate Value Returned
SPB
— Simulate Peanut Butter
SL
— Save Layout
UDC
— User-Defined Command
MS
— Missing Sense
IBA
— Input Bit Address
UMR
— Unlock Machine Room
SHRD
— Double Precision Shift Right
FCB
— Form Constant Byte
AP
— Allocation Pointer
DSR
— Detonate Status Register
RB
— Rotate Buffer
CF
— Carry Flag
ACR
— Alternate Conditional Request
LR
— Load To Register
FOPC
— False Out-of-Paper Condition
WEP
— Waste Of Embedded Processing
ISC
— Ignore System Crash
SPUR
— Single Precision Unpacked Rounded
AB
— Always Blur
RLA
— Register Linear Address
DMPK
— Destroy Memory Protect Key
BTC
— Bit Test Complement
RBR
— Rotate Bits Randomly
DUD
— Do Until Dead
OUTSD
— Output Doubleword String to Port
BV
— Binary Value
CDT
— Conceptual Data Types
CAF
— Convert ASCII to Farsii
JO
— Jump If Overflow
E
— Endogenous
MLR
— Move and Lose Record
IFS
— Internal Field Separator
SFR
— Set Factory Reset
CK
— Character Kill
FIOA
— Fetch Instruction Operand Address
SA
— Shift Amount
SLQ
— Shift Left with MQ
JMPI
— Jump Immediate
IODR
— Input/Output Data Register
SF
— Sort Flag
LDI
— Load Data Immediate
GRB
— Gossip Retransmit Bit
CID
— Compare and Ignore Data
UUO
— Unix-to- Unix Output flag
DM
— Double Mode
IPC
— Instructions Per Clock
GBA
— Game Boy Assembly
LOCK
— Lock the Bus
HIS
— Human Instruction Set
LRP
— Load Root Prompt
WCS
— Wide Character String
MSS
— Minimum Segment Size
BOUND
— Check Array Bounds
SRL
— Short Repeats Left
DWB
— Designate Word Block
VAT
— Variable Allocation Table
ROL
— Rotate Output Left
MM
— move memory
ZD
— Zoned Decimal
RJ
— Right Justify
SFI
— Single Float Image
RIR
— Resolve Initial References
TSR
— Top Structure Rename
ERM
— Erase Reserved Memory
DWRD
— Double Word
SHI
— Standing Hold Instruction
SD
— Selective Default
CAR
— Contents of Address Register
SET
— Set Byte on Condition
LSS
— Load Far Pointer in SS
EV
— External Value
JAA
— Jump Almost Always
DT
— Define Term
ESP
— Extra-Simple Programming
RT
— Retrieval Type
RC
— Right Check
LLC
— Low Level Code
HAH
— Halt And Hang
CMPS
— Compare String (Byte or Word)
EEP
— Erase Entire Program
MTRR
— Memory Type Range Register
IBLU
— Ignore Basic Laws of the Universe
STI
— Set Interrupt Enable Flag
GNC
— Get Next Character
RCR
— Rotate through Carry Right
BEQL
— Branch on Equal Likely
EFE
— Emulate Fatal Error
ICSZ
— Complex Integer Size
SPL
— Set Processor Level
HAL
— Higher Assembly Language
LDS
— Load Pointer Using DS
BER
— Binary Encoded Representation
BSZ
— Block Store Zeros
VERR
— Verify Read Access
SSB
— Scramble Status Byte
FERA
— Forms Eject and Run Away
NPH
— Non-Parsed Header
ISR
— Interrupt Segment Register
QADD
— Quad word ADD (256-bit addition)
HIS
— Halt in Impossible State
LEAVE
— High Level Procedure Exit
BFP
— Binary Floating Point
IPP
— Integrated Performance Primitives
HLAR
— High-memory Load Access Rights
SDF
— Stuff Done Flags
UI
— Unsigned Integer
JMPN
— Jump if Negative
BI
— Binary and Includes
SKP
— Skip-Line Printer
EP
— Else Part
EEE
— Environment Embedding Executable
ME
— Make an Error
LGS
— Load Far Pointer in GS
BPP
— Branch and Pull Plug
MI
— Maskable Interrupt
NE
— No Exception
DT
— Definition Title
LVS
— List View Style
GIE
— Generate Irreversible Error
EET
— End Event Time
RTA
— Reversing Tool for Assembler
QLP
— Quick Little Program
UEH
— Unified Exception Handler
DDR
— Destination Data Register
BIC
— Bit In Character
PADI
— Patches Arrive During Instruction
JC
— Jump if Carry
SCR
— Single Call Ring
LFAD
— Load From A Disk
GT
— Go To
TL
— Type Locality
DL
— Don't Loop
PC
— Program Counter
UPA
— Use all Power Available
SWB
— Subtract With Borrow
UDL
— User Defined Language
IA
— Insert attribute
WD
— Write Data
CLF
— Clear Flags
LW
— Load Word
SCS
— Scalable Command Set
ENF
— Emit Noxious Fumes
SMS
— Shred Mylar Surface
DCR
— Define Constant Reversed
TAL
— Typed Assembly Language
VA
— Valid Again
RME
— Register Maintenance And Enquiries
TLV
— Total Length Value
LD
— List Directory
CSUM
— Complex SUM
SOL
— Start Of Line
TW
— Time Wait
SAT
— Save as Text
TA
— Target Address
GCAR
— Get Correct Answer Regardless
LZASM
— Lazy Assembler
CLS
— Clear Last Screen
CR
— Create and Replace
CTD
— Change Tape Density
BTD
— Branch on Time of Day
INTO
— Interrupt on Overflow
RAST
— Read And Shred Tape
CCC
— Carriage Control Character
HTS
— Halt and Throw Sparks
IRETD
— Interrupt Return With EIP
CLTS
— Clear Task Switched Flag
LOOP
— Loop on Count
CQ
— Clear Queue
RMB
— Reserve Memory Byte
MR
— Memory Read
BSA
— Binary Source Archive
RAM
— Read Alternate Memory
SL
— Statement List
RNE
— Return if Not Equal
LFAM
— Look For A Match
BPIM
— Bury Programmer In Manuals
SMBI
— Set Memory Bit I
JR
— Jump Relative
IPE
— Integrated Parameter Edit
LW
— Local Write
BF
— Bit Field
TOS
— Terminate On Save
LFS
— Load Far Pointer in FS
ER
— Examine Register
SI
— Signed Integer
BL
— Basic Logic
ICU
— International Classes for Unicode
BETA
— But Except Than As
EDB
— Expected Data Block
CSR
— Command and Status Register
RW
— Readable While
DKP
— Disavow Knowledge of Programmer
EBB
— Empty Bit Bucket
IIB
— Integer Integer Byte
RETF
— Return Far
SDC
— Selected Device Clear
LWS
— Long Word Sync
UL
— Unsigned Long
OR
— Logical OR
NBD
— Non Break Debug
FITT
— File In The Trash
MF
— Method Flag
BRI
— Begin Reading Information
SSP
— Set Stack Pointer
MAT
— Multiply And Add To
NS
— Next Step
CAL
— Cray Assembly Language
LIS
— Load Immediate Shifted
SPA
— Stop when Pizza Arrives
INOP
— InDirect No-OP
ES
— Exit to Shell
DP
— Define Property
SF
— Suppress Form
CMPSD
— Compare String Doubleword
SAMS
— Symbols and Message Strings
ML
— Make And Link
RD
— Register Destination
LA
— Logical Address
DL
— Dynamically-Linked
CEP
— Count Enable Parallel
CW
— Content Word
SB
— Scroll Bar
MP
— Multi Precision
ESP
— Enhanced Stack Pointer
KUD
— Kill User Data
PUL
— Pointer To Unsigned Long
VC
— Variable Construction
RV
— Real Value
UD
— Update Data
CAF
— Component Ascii File
ISI
— Increment and Skip on Infinity
LSA
— Last Section Altered
NW
— New Write
EDD
— Erroneous Decimal Digits
ISR
— Interrupt Space Register
VS
— Value Set
COD
— Crash on Demand
ES
— Extra Segment
JP
— Jump If Parity
TE
— Table Expression
HCG
— Hide Codes Galore
SA
— Starting Address
IEOF
— Ignore End Of File
CWDE
— Convert Word to Extended Double
PKE
— Print Keymap Expression
SFF
— Send From File
C
— Characters
IC
— Instruction Count
DTN
— Doubly Truncated Normal
TD
— Table Detail
JMPL
— Jump if Programmer is Lost
EN
— Enabled Now
ENTER
— Enter Stack Frame
MAC
— Measured Attenuation Correction
PL
— Program Line
DBZ
— Divide By Zero
ITOB
— Write an Integer value TO a Binary string
TD
— Table Definition
EF
— Exist Flag
BSOD
— A Binary System Output Data
OCL
— Operations Control Language
MI
— Micro Instruction
JAM
— Jump And Move
UT
— User Type
CLI
— Clear Interrupt-Enable Flag
DDI
— Discard Digits Instruction
VFF
— View Frame File
SEE
— Binary Painter Operator
CG
— Character Graphics
DWP
— Done With Permission
BIR
— Before Insert Row
SLP
— Set Loop Point
BF
— Buffer Full
SPARK
— Scanning Parsing and Rewriting Kit
SSD
— Store Stack Double-word
NOT
— logical NOT, negation
UA
— Update Attribute
RA
— Return Allowance
LBA
— Large Block Address
PEI
— Push Effective Indirect
FCC
— Form Constant Character
IWP
— Ignore Write Protect notch
GR
— Global Reset
PA
— Printable ASCII
MOVSW
— Move String Word
BVE
— Boolean Valued Expression
RE
— Real and Equal
JB
— Jump if Below
RFU
— Residence Flag Unilateral
IBP
— Insert Bug and Proceed
BEQ
— Branch if EQual
UEN
— Update Entity Name
END
— End logic stream; no more instructions follow
SAHF
— Store Register AH into
MR
— Magic Return
CW
— Change Word
KSR
— Keyboard Shift Right
BSA
— Branch and Save Address
CDR
— Contents of Decrement Register
RNF
— Residence Not Flag
NL
— Non Leading
MCS
— Machine Code Simulator
PW
— Preserve Word
BF
— Block Fill
IDA
— Instruction Data Address
EOF
— Error On Float
EXI
— EXecute Invalid Operation
DMA
— Display Memory At
RU
— Read Uncommitted
JIT
— Just In Time (compiler)
IA
— Invalid Argument
SC
— Special Character
UPC
— Unity Procedure Code
RC
— Release Command
CMI
— Clobber Monitor Immediate
TCS
— Tl Command Set
SG
— Source Grep
SOAP
— Storage Operand Attenuation Prevention
SSC
— Slot Size Code
SA
— Set Access
SOC
— Start Of Comment
CALL
— Call Procedure
DPUBASE
— DMA Position Upper Base address
LAR
— Load Access Rights
QLC
— Queuing Library Code
JMPP
— Jump if Positive
CPN
— Call Programmer Names
VA
— Vector Accumulate
LCP
— Load Current Procedure
RP
— Register Pair
BIA
— Branch to Invalid Address
TUL
— Timed Unsigned Long
WB
— write binary
ETI
— Execute This Instruction
LR
— Load Relative
DH
— Data Highway
DM
— Display Message
SM
— Simple Mainloop
LE
— Line Edit
SDL
— Software Defined Language
OPP
— Order Pizza for Programmer
LPA
— Lead Programmer Astray
KA
— Keep All
DTR
— Do Tini Reset
SF
— Semi Floating
SLI
— Suppress Length Indication
BOSS
— Branch On Site Server
HP
— Half Precision
RD
— Register Dump
FPP
— Floating Point Pair
DM
— Display Memory
TN
— Text Next
RET
— Return from Procedure
DPC
— Display Position Counter
QI
— Quit If
BV
— Bit Value
RS
— Random Slew (plotters)
BPAU
— Bit Pattern Associative Unit
SP
— System Procedure
FPC
— Four Packed Code
MRS
— Mode Register Setting
ST
— Show Turtle
IR
— Insert Relation
LL
— Long List
SH
— Suppress Header
BF
— Busy Flag
LC
— Loop Count
SCASD
— Scan String Doubleword
VH
— Variable Holder
RMO
— Right Mode Operator
TMJ
— Technical Machine Jargon
BI
— Byte Integer
TSR
— Terminate Safety Return
EC
— Erase Character
LOF
— Link Operand Flagword
RC
— Return Code
FW
— Field Width
BP
— Buffer Previous
PIC
— Punch Invalid Character
CIA
— Code Inspection Agent
MFS
— Move From Segment
DL
— Display and Lock
SU
— Substitue User
IPS
— Incinerate Power Supply
LS
— Load Save
DAL
— Download And Leave
CIR
— Configuration in Run
JMPS
— Jump if you see a Spider
VIS
— Visual Instruction Set
RB
— Reservation Bit
REQ
— Returnn if Equal
CDR
— Contents of Destination Register
IPL
— Initial Primary Loader
ROC
— Restore Old Color
GNA
— Get New Argument
LAC
— Lose All Communication
MMC
— Man Machine Code
EPC
— Emulate Pocket Calculator
VD
— Variable Declaration
GNA
— Get Next Argument
RF
— Read Filter
QF
— Quit Function
CK
— Chip kill
CF
— Computation Flag
BA
— Bean Assembler
LC
— Location Counter
RWI
— Read, Write, Initialize
ZP
— Zero Padding
IMUL
— Integer Multiply, Signed
ERL
— Extended Range Left
PEA
— Push Effective Absolute
DW
— Disk Write
UEC
— Ufop Executive Command
LB
— List Block
VIC
— Virtual Innuendo Call
SU
— Syntax Unit
BS
— Back Space
LF
— Link Full
LLL
— Low Level List
VRC
— Very Rapid Coding
SU
— Switch Users
DD
— Duplicate Disk
OUT
— Output to Port
SIE
— Start Interpreted Execution
MCP
— Mark Current Procedure
DM
— Draw More
PSP
— Program Segment Pointer
IPM
— Ignore Programmer's Mistakes
CA
— Clear All
CIC
— Cancel If Close
DW
— Declare Word
TOY
— TO Querty
MCS
— Modify Comment Section
CPR
— Contents of Previous Register
E
— Endoplasm
UCE
— Use Case Ends
ELI
— Enormously Longword Instructions
MUL
— Multiply, Unsigned
FW
— Function Word
INW
— INvalidate Warranty
SV
— Save Video
GPC
— Get Post And Cookie
RDW
— Reference Divider Word
N
— Newline
IC
— Insert Character
RMS
— Relocated Module Segment
DL
— Delete Lines
ISC
— Interface Select Code
GF
— Global Flag
JR
— Justification Right
IL
— Information Logical
FMB
— Floating Modulo Base
SX
— Start X
EF
— Error Field
RTO
— Return To One
MP
— Make Parameter
OUTS
— Output String to Port
SMC
— Self-Modifying Code
RL
— Register List
SLI
— Set Link Information
EFB
— Emulate Five-volt Battery
JS
— Join Similar
TCC
— Type Correctness Conditions
RT
— Reset Type
RCL
— Rotate Content Left
CAS
— Column Access Select
ROS
— Run Of Stack
LP
— Long Precision
UR
— User Register
LSS
— List Set Similarities
RP
— Rotate Programmers
RR
— Register Read
JMPE
— Jump Extended
IAS
— Insert After Sequence
LCE
— Loop Counter Expired
IC
— Ignore case
IN
— Input Byte or Word
RFR
— Residence Flag Reciprocal
DSC
— Disable Smooth Curves
WIS
— Wait If Set
SCE
— Source Code Extract
CAP
— Compressed And Packed
DT
— Dummy Text
CD
— Cursor Down
JCR
— Jam Card Reader
CRT
— Control Return True
RPR
— Ruin Printer Ribbon
VS
— Value Separator
SC
— Special Code
SFP
— Send For Pizza
CP
— Compact Precision
U
— Unconditional
IV
— Integer Value
IPR
— Invalid Program Reference
NL
— No Loops
DL
— Defintion List
EJ
— Explicit Join
ERI
— Enable Random Interrupt
WDR
— Write Directories Read
BF
— Block Filler
ISS
— Inhibit Symmetrical Swapping
UI
— Unsigned Index
DL
— Data Left
NC
— Native Compiled
PB
— Protection Bit
INR
— INncRement
ESP
— Enable SPrinkler
DE
— Delete Entity
MLS
— Maximum Long String
LD
— List Designs
SA
— Sort Address
EA
— External Argument
RQ
— Rotate Quick
LG
— List Grids
SC
— Skip Conditionally
NI
— Not Initialized
ES
— Error sources
LC
— Loop Counter
INT
— INTeger data type
FC
— Flag Complex
LSP
— List Source Package
DA
— Delete Attribute
LP
— Labeled Precision
DIV
— Divide, Unsigned
WDS
— With Digit Sum
DX
— Declare X
CCR
— Compound Condition Routine
JPA
— Jump when Pizza Arrives
LSU
— List Super Users
TOD
— TO Dvorak
OTC
— Overflow of Tacho Counter
DH
— Data High
IP
— Instructional Pointer
LUG
— List Useless Garbage
CIR
— Clear Instant Reset
PSO
— Punch System Operator
GL
— Global Long
BJ
— Before Jump
CH
— component header
LUP
— Longest Unassisted Program
EB
— Examine Byte
CSR
— Clear Statistical Registry
RT
— Return Type
LWE
— Load WhatEver
MPS
— Move Pen Somewhere
DL
— Destroy List
BF
— Blank Field
PUS
— Pointer To Unsigned Short
MOF
— Macro Operation Finish
FM
— Fill Mode
HS
— Heading Section
ERR
— Extended Range Right
IG
— Insert Graphic
CU
— Call Unix
SEW
— Store Exclusive White
EA
— Erase All
LF
— Low Fill
CWI
— Copy With Include
REM
— Randomly Evolving Machinecode
DS
— Double Screen
DR
— Delete Relationship
FP
— Font Position
UC
— Unreal Compile
FUN
— Function Unknown Now
UTF
— Unwind Tape onto Floor
LS
— Level Subroutine
NSU
— Next Syntactic Unit
NC
— New Clock
SE
— Shift Enhancing
EF
— Erase Flash
VCE
— Very Cleverly Executed
MCS
— Modification Control Statements
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